I am an artist and researcher working across art and technology, grounded in anthropology. I draw, code, make and write about natural and artificial systems. This means rethinking technologies such as AI from different cultural, ontological and material bases, and my projects take shape with ink, circuit boards, performance, textiles, spatial sound and moving image. It’s often collaborative and involves working with specific communities and contexts.

In addition to Philosophy Machines I am part of the Curatorial Research group and Artistic Intelligence EU-COST network. Previously I led the research group 'AI and Algorithmic Cultures' at Coventry University, launched and led the Information Experience Design programme at the Royal College of Art in London. I am fortunate to have worked with organisations such as Centre Pompidou, the Royal Academy of Arts, V&A, and Serpentine.

CV

Love Robots

2026, electronics and live performance, collaboration with Despina Papadopoulos

The Love Robots are built on notions of love, not ‘intelligence’, automation, or practicality. They use sound, motion and animation, and they try to find each other. Sometimes they succeed, often they do not. They are fragile and vulnerable, made from materials such as glass and stone. We built the Love Robots as props or prompts to help people to think about love. More information here.

Planetary Vexations

2025, spatial audio work

In this 8-channel piece, the real-time positions of the planets play a piano composition, a variation on Vexations by Erik Satie. It was exhibited at Andromede planetarium in Marseille, France in May 2025. Above is a stereo version of the sound work.

AI as Performance

2024, live performance workshop

In this event with Coventry University and Google DeepMind collaborators, we translated live drawings by Federica Ciotti into AI-generated dialogue, and engaged participants in discussion about the semiotics, performativity and materiality of AI. Pictured: Ruth Gibson from the Centre for Dance Research, drawings by Federica Ciotti

Reserva na Fábrica residency

2024, India ink on mixed media

In this residency I decided to draw only on found objects, then put them back where I found them. This built upon previous drawing work shown below, and was informed by the mystical history of Lisbon (thank you https://maisportuguesia.com/), as well as a Fernando Pessoa book I was given while there. More details here.

Fold Me, Bend Me, Break Me, Said the Computer

2023, film (13 min.) with Linnea Langfjord Kristensen

This performance lecture film uses philosopher Gilles Deleuze’s concept of the fold to help understand language, labour, productivity and agency in AI systems. We fed a dataset of Surrealist poetry into an AI system, then used the word2vec algorithm to create links between concepts, in order to inform a live, interactive performance at Edinburgh Fringe Festival intended to educate the public about the technicalities, ethics and absurdities of AI. Our film was selected by curator Iris Long for the Nowness Short Film Awards in Shanghai in November 2024. View a version of the film here.

Nine Earths

2021–25, films and installation

This work is based on a simple but radical idea: that we can influence people’s attitudes and actions about consumption and climate change by simply showing them other people’s average daily lives. We commissioned filmmakers in 12 countries to follow one young person for one day. I then conducted a visual ethnography and edited the footage into films, to present a multicultural snapshot of global living and consumption, viewed through the lens of climate change. It prompts the viewer to think about their own daily practices: What if someone filmed my average day? This work has been shown at the COP26 and COP27 global climate summits, and in events and exhibitions in Brazil, Czech Republic, Indonesia, Korea, Lebanon, Portugal, Spain, the UK and Vietnam. This work was commissioned by the British Council and created in collaboration with artist collective D-Fuse.

Respiratrees

2021-ongoing, electronics and community workshops

In this project we light up trees in urban areas to reflect current hyperlocal air pollution levels, in order to make the invisible visible, as a form of environmental storytelling. I designed the electronics and conducted workshops and research. The project has been shown so far in London (surprisingly clean air) and Vietnam (top photo: Hanoi was consistently measured as ‘hazardous’). It was created in collaboration with artist collective D-Fuse. Project documentation here.

F0lded 1n

2022, drawings, spatial audio, electronics

This multisensory installation explores the materiality and spirituality of AI through sound and symbolism. My drawings were embroidered onto fabric by specialist craft artists, and are experienced in an architectural felt structure created by textile artist Anna Drupka. I created a four-channel algorithmic, spatial sound work which includes a poem written by me and read by Anna. The installation was exhibited so far at NDSM Amsterdam from Oct 2022 to Mar 2023.

Performing AI

2022, live performance, with Serpentine Gallery and artist duo dmstfctn

This project addresses the question of what role AI art practice can play in exploring alternative versions of AI, and in fostering its public understanding by using a game and performance to present a fictional scenario aimed at helping young people understand the technicalities and ethics around AI. We engaged young people through a live audiovisual performance at Serpentine Gallery in London, and a downloadable game – both created by artist duo dmstfctn. The plot concerns a frustrated AI destined for deployment in a cashierless store, which the audience helps to cheat its way out of its training simulation. I led the project, which was funded by The Alan Turing Institute./p>

Algorithmic drawing

2021–ongoing, mixed media

Series of drawings composed by software I wrote, then hand drawn. Top: Random Walk 1.6, (2021) acrylic on 400gsm paper, 152x122cm, created using a Random Walk algorithm with 1.6 million steps over 24 hours. Bottom left: Animated Nature (2024) India ink on antique book cover with precision lens from a nuclear weapons lab, 260 x 170 x 4mm; A Concept of Time (2024) India ink on A3 Canson watercolour paper; Processing (2024) conductive ink on birch bark, 168 x 248mm.

24 Hours in Uchronia

2020, co-curated exhibition and live performance

I co-curated this event at Somerset House, London with artist/researcher Helga Schmid, which replaced societal clock time with a temporal system organised around the chronobiology of the human body. From top left: Project Instrumental performing a ‘sleep concert’; dancer Laura Lorenzi performing with artist Nayan Kulkarni’s installation Room for a Pinoleptic; the Sleep Dome of artist Michaela French; Drawing Breath workshop by artist Jayoon Choi; Beholder VR installation by United Visual Artists; Microbial Meditation by artist duo Baum & Leahy. Find video documentation here.

Connection Lost / La connexion perdu

2020, spatial audio work

This work was commissioned by the UK Acoustics Network for the International Year of Sound, created for a 33-speaker array produced by the Institute of Sound and Vibration Research at Southampton University, UK. This was a collaboration with musician and producer Alexia Charoud, who reads a French translation of a poem I wrote. The work premiered at the Sorbonne, Paris in January 2020 and travelled internationally thereafter. Above is a stereo mix of the work.

Contemporary Archæologies

2019, four prints on fabric (2 x 1m each), drawing, co-curated exhibition

For this Athens residency exhibition, I created prints and other work based on the contested Parthenon Marbles at the British Museum. I co-curated the exhibition with the other artists. The theme was drawn from the book Utopia as Method by sociologist Ruth Levitas, who conceives of utopia through three lenses: archæological, ontological and architectural (aligning roughly with past, present, future). From top: print from my Return to Stone series; sculptural objects by Susan Atwill; Friezes & Fragments by Ana Helena Arévalo with my print in background; Reverse Entropy by Grace Pappas. This work is documented in this publication.

Interior Futures

2019, curated exhibition

I curated this exhibition to launch a book series of the same name, which I co-edited. Interior Futures treats interiority as a temporal condition, and the future as a destination. Far from the shiny, singular future of showrooms and advertising, these futures draw from many places and times. They are disruptive and distributed, embracing uncertainty and other creatures. From top: Medium:Füun installation by Mále Uribe, Me Time 4.0 film by Mimi Kim, exhibition view by Carl Bigmore, Technological Nature film by Daria Jelonek; Dust by Belinda Mitchell. More details here.

RCA IED Show (2019)

2019, curated exhibition, Royal College of Art

Curatorial text written by me: “Forget the future, we’re outside of time but ever present, building shadow realities beyond binaries, spaces and species. Design won’t save the world, but communication and conversation aim for worldbuilding and wellbeing – tactics for tackling despair and destruction. This year we have merged the practical with the philosophical, materials with meaning. Senses and stories based on Shinto and synthesisers, Tao and tofu, AI and the apocalypse, all come together in a theatre of memory, and a collective therapy.” Photos: Dominic Schudin

RCA Space Program

2012-2019, curatorial platform

I launched RCA Space Program for students from various RCA MA programs, working with scientists, museums and galleries. Exhibitions shown: Senses & Space (2018); Memories of the Future (2015); Material Culture (2019); Museum Futures Lab at the Royal Academy (2018); Moonscapes at The Crypt (2019); Shadow Gallery at the V&A Museum (2017).

L'Observatoire Bizarre

2017, live performance

This performance at London’s Royal Academy of Arts immersed visitors in an Institute of Surrealist Research. Artists, performers and actual astrophysicists were indistinguishable in white lab coats as we engaged visitors in games of chance, prediction and illusion. Photos by Max Meichowski, video documentation here. Collaboration with artists Michaela French and Helga Schmid.

Possessed Objects

2014, installation and co-curated exhibition

Current technology is often presented and perceived as magical – tools and services that hold unequal power over people who cannot picture the technological landscape, and cannot, therefore, act in a decisive, informed manner. To counter these misbeliefs, this exhibition used identification, visualisation, materialisation, sonification, and a summoning of real and technological demons. I exhibited a multisensory installation, alongside the work of Özgün Kiliç, Oliver Smith and Francesco Tacchini. Exhibited at the Royal College of Art.

Welcome Home

2014, projected animation

Our permanent installation at Kensington Palace in London includes interpretive textiles, ceramics and projected animations in the Queen’s State Apartments, the oldest part of the palace dating to 1688 and the reign of William and Mary. I created the projected animations with Nelly Michenaud. Caroline Claisse created the ceramics and textiles.

Space Station

2013, Lightbox installation with custom electronics, live data

This was commissioned for Old Street underground station, Transport for London. It displayed live data about train arrivals and departures through simple, linear animation. Designed to match the 1960s tiles of the station wall, this installation was intended to evoke the station's space-age past. This was the time of Stanley Kubrick's film 2001: A Space Odyssey, and these visions of the future can still be read within the architecture. The work was installed from 2013 to 2014. Sound was added for a second version, which was exhibited in the group show Space 2016 in Q Park, London.

Panopticon

2013, animatronic installation and co-curated exhibition

This exhibition explored the ideas of the 18th Century philosopher Jeremy Bentham. We augmented historical documents and images with technology to create multiple narrative sequences, in order to engineer a sense of wonder using narrative storytelling structures. In collaboration with University College London's Bartlett School of Architecture and Suzy Hogg. Further information here.

Epitaph

2012, projections, audio, custom electronics

In this immersive theater performance, a businessman on the phone annoys a tour guide (with unsuspecting visitors) by walking carelessly over graves. He is then haunted by unseen voices. I was commissioned to do audio and projection design. Part of the Future Cemetery project funded by UK Arts and Humanities Research Council.

Writing

Art & technology newsletter

Books and book chapters

Forthcoming, Shanbaum, P. and Walker, K., eds., Artificial Aesthetics: Artificial Intelligence in Fine Art and Visual Culture, Routledge.

2026, Walker, K., ‘AI as participant observer’, chapter in Handbook on Anthropology and Artificial Intelligence, Udupa, S., Baas, M. and Hervik, P., eds., Edward Elgar Press.

2026, Walker, K., ‘AI as theatre’, chapter in Moruzzi, C. and Tigre Moura, F., eds., Artificial Intelligence in Creative Industries, Routledge.

2026, Walker, K., 'The time machine stops', chapter in Majaca, A. and Pfeiffer, L. (Eds.) Incomputable Earth: Technology and the Anthropocene, Bloomsbury Academic.

2019, Uribe Forés, M. and Walker, K., "The relational surface" in Harriss, H., Brooker, G. and Walker, K. (Eds.) Interior Futures book series, Crucible Press.

2013, Walker, K. and Craft, B., "Data, representation and aesthetics", In Zhou, C. (Ed.) Information in Style. Beijing: ADPP.

2013, Walker, K., “Designing for museum learning”, in Luckin, R. (ed.) Handbook of Design in Educational Technology, Routledge.

2012, Walker, K., Hackers & Slackers: The New York New Media Underground in the Early 1990's, ADP CreateSpace.

2011, Froes, I. and Walker, K., "The art of play: Exploring the roles of technology and social play in museums" In Beale, K. (Ed.) Museums At Play: Games, Interaction and Learning, Museums Etc.

Journal articles

2026, Walker, K. and Shanbaum, P., "Not artificial, not intelligent: A critical perspective on AI", Cambridge Journal of Law, Politics and Art.

2025, Walker, K. and Schmid, H., 'From artificial temporalities to temporal wisdom', Leonardo 57(5).

2021, Schmid, H. and Walker, K., "The atemporal event", Journal of Artistic Research 25.

2021, Walker, K., "Turtles all the way down: Review of the Daata Art Fair", European Journal of Media Studies.

2021, Schmid, H. and Walker, K., "Anti-clockwise: Building a uchronian critical mass", Art & the Public Sphere 9 (1+2): 39-61.

2015, Von Ompteda, K. and Walker, K., "Translating the Quantum World to Human Scale", IEEE Computer Graphics and Applications May/June 2015, pp.6-13.

Conference publications

2023, Walker, K and Drupka, A., "Investigating AI as ritual through an experiential installation", Royal Anthropological Institute Anthropology in a Speculative Mode conference, Apr 2023, London.

2023, Walker, K. and Schmid, H., "Beyond runtime: Towards a postdigital temporality", Reanimating Human-Machine Interaction, University of Antwerp.

2023, Walker, K., "Twelve Countries and Nine Earths: A visual ethnography", Royal Anthropological Institute Film Festival conference, Mar 2023.

2022, Walker, K., "Pervasive AI as ethnographer", Anthropology, AI and the Future of Human Society conference, Royal Anthropological Society, June 2022.

2019, Walker, K., "A conversational framework for machine learning", Human-Centered Machine Learning Perspectives Workshop, In CHI '10 Extended Abstracts on Human Factors in Computing Systems (CHI 2019).

2019, Zheng, C.Y. and Walker, K., “Soft grippers not only grasp fruits: From affective to psychotropic Human-Robot Interaction” Gemeinboeck, P., Saunders, R. and Jochum, E. (Eds.) Proceedings of the AI and Simulated Behaviour symposium, Movement That Shapes Behaviour.

2018, Walker, K., "A systems approach to design innovation", Cumulus Conference, 11-14 Apr 2018, Paris.

2018, Yamada-Rice, D. and Walker, K., “Using information experience design and multimodality to make sense of experiences in physical and virtual curated spaces”, 9th International Conference on Multimodality, Univ of So. Denmark, Aug 2018, Odense, DK.

2018, Walker, K., "Investigative design: Materiality, systems, critique" Beyond Change: SDN Design Research Summit, Mar 2018, Basel.

2016, Ferrarello, L. and Walker, K., "The form of sound through hybrid materials", Proceedings of SIGGRAPH, Jul 2016, Los Angeles.

2016, Walker, K., “Resonance research: Sonic reverence, social relevance”, Resonate, Belgrade, 15 April 2016.

2016, Walker, K., Smith, O. and Tacchini, F., "Sonic presence and spectral technology", The Power of Presence workshop, International Society for Presence Research conference, June 2016, Kyoto.

2015, Walker, K. and Fass, J., "De-Computation: Programming the world through design", NORDES, June 2015, Stockholm, SE.

2014, Walker, K. and Claisse, C., "Big Dada: From Visualisation to Experience", In Jansen, Y. et al, Death of the Desktop workshop at IEEE VIS, Nov 2014, Paris.

2013, Walker, K., Hogg, S., di Duca, D. and Palmer, O., "Mechanics of Wonder: Scripting visitor experiences with technology", NODEM Design & Digital Heritage Conference, Dec 2013, Stockholm.

2012, Walker, K., Applin, S. and Fischer, M., "Visualising PolySocial Reality", 1st Intl Workshop on Just-in-Time Sociology, Lausanne, CH, Dec 2012.

2010, Rowland, D., Porter, D., Gibson, M., Walker, K., et al., "Sequential art for science and CHI", CHI ’10 Extended Abstracts on Human Factors in Computing Systems.

2009, Reynolds, R., Speight, C. and Walker, K., “Bridging formal and informal learning using mobile digital museum trails”, 3rd WLE Mobile Learning Symposium, 27 Mar 2009, London.

2008, Walker, K., "Mobile audio capture in a learning ecology", 10th Intl. Conf. on HCI for Mobile Devices and Services, Amsterdam, 2-5 Sept 2008.

2008, Walker, K., Kabashi, A. J. et al, “Interaction design for rural agricultural sensor networks”, Intl Congress on Environmental Modelling and Software, Barcelona, ES, 6-10 Jul 2008.

2008, Walker, K., J. Underwood, et al, “A resource kit for participatory socio-technical design in rural Kenya”, Proceedings of the SIGCHI conference on Human factors in computing systems, Florence, IT, 5-10 Apr 2008.

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